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Intermediate

Follow a Live Match Without Watching

Design a live sports match center that makes score changes, key events, statistics, and context easy to scan.

Mobile, Responsive web2 to 4 hours

The brief

Understand the problem

Background

Fans often check a match while commuting or working and cannot stream it. They need a fast summary of what changed, why it matters, and which statistics provide useful context.

User context

Ben follows his football club during a train journey with inconsistent connectivity. He wants score alerts but not notifications for every minor event.

Product problem

Live data can change rapidly, arrive out of order, or stop updating. A dense statistics view must remain useful on a small screen and should not rely on constant animation.

Objective

Create a live match experience with configurable alerts and resilient status communication.

What to design

Define the experience

Required experience

  • Match overview with score, clock, and competition context
  • Chronological event feed
  • Readable team and player statistics
  • Notification preference controls

Screens and states

  • Match overview
  • Event timeline
  • Statistics
  • Alert settings

Core user flow

Follow the critical path

  1. 01

    Ben follows an upcoming match and selects goal and final-score alerts

  2. 02

    He opens the match after receiving a goal notification

  3. 03

    He scans the event timeline to understand what happened

  4. 04

    He checks possession and shot statistics

  5. 05

    The connection drops and the interface communicates data freshness

Product rules

Requirements and constraints

Requirements

  • Show when live data was last updated
  • Distinguish confirmed events from events under review
  • Use redundant cues for team, score, and event changes
  • Allow granular alert preferences per followed team
  • Preserve the latest known state during connection loss

Constraints

  • Updates may arrive late or be corrected
  • Some competitions provide fewer statistics than others
  • The mobile experience should be usable with limited bandwidth

Reality check

States worth considering

A goal is overturned after an alert is sent
The match is delayed or abandoned
Team names are unusually long
Live commentary is unavailable in the user's language

Finish line

What to deliver

  • Design four mobile screens and show both live and stale-data states.

Optional direction

Visual resources

Use these as a starting constraint if you want one. They are not part of the required solution.

Font pairing
Libre BaskervilleMontserrat

Libre Baskerville & Montserrat

Clear interface writing gives people the confidence to understand what changed and decide what to do next.

Icons
Illustrations

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