Get Vive Ready (Site of the Day - Mar 24, 2016) — UI design breakdown
Move your body to survive the menacing city of Artima and its evil boss Two Tails. Complete the game to prove you’re ready for HTC’s Vive VR headset. Sourced from Awwwards. Use this page as a UI breakdown: reverse-engineer hierarchy, color roles, and interaction cues before you remix ideas into your own screens.
- Study how Get Vive Ready separates primary actions from secondary content—note spacing, type scale, and focal contrast. Recognized as Site of the Day - Mar 24, 2016.
- Extracted palette (#000, #2779A7, #49C5B6): check which hues carry brand vs utility chrome.
- Darkest #2779A7 vs lightest #49C5B6 sits around 2.3:1, which is soft—better for backgrounds than small body copy.
- Ask: what would break first if this layout were a product dashboard—navigation clarity, scan order, or color contrast?
- Related themes: Games & Entertainment, Promotional, Web & Interactive, Animation, Design Websites, WebGL.




