Visual Hierarchy in UI Design
How to direct attention in product UI with size, space, contrast, and sequence, without shouting.
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Guides
Original UI Coach guides on UI design, UX, product design, accessibility, Figma, and related practice.
How to direct attention in product UI with size, space, contrast, and sequence, without shouting.
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How to present product and UX work so hiring teams can see judgment, not only visual finish.
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Responsive product UI: what to keep, what to reflow, and how to avoid hiding the real task behind a hamburger.
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How to prepare for product design interviews: critiques, app teardowns, and portfolio conversations that stay specific.
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Mobile UI practices for touch, reach, density, and the constraints of a phone in someone's hand.
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Chart and table choices for product dashboards, with an emphasis on questions rather than decoration.
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How to use color as a system in product UI: semantic roles, restraint, and meaning that does not depend on hue alone.
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How to apply WCAG contrast to product UI without turning the palette into a legal document.
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UI typography that people can scan: scale, line length, weight, and the difference between product type and poster type.
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How to structure Figma components and variants so a team can reuse them without a maze of hidden frames.
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How to use Figma auto layout so components resize predictably instead of fighting the frame.
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How to build a design system that teams actually use: tokens, components, documentation, and contribution.
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Accessible forms: labels, instructions, errors, and keyboard access that work with assistive technology.
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Search UX for query input, results, no-results, and the moment someone is looking for a thing they can almost name.
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How to choose and structure navigation so people know where they are and where they can go next.
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How to design filters that narrow a set without trapping people in zero results they cannot explain.
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How to write and place error messages that name the problem and the fix, without blaming the user.
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Form UX for labels, structure, validation, and completion, written for product interfaces rather than marketing lead-gen templates.
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How to design empty states that teach the next action instead of looking like a broken screen.
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Checkout UX that protects trust, shows cost early, and lets people finish without creating an account they do not want.
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How to design a SaaS dashboard that helps someone decide, instead of displaying every metric at the same volume.
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How to design mobile onboarding that reaches first value quickly without a slideshow nobody remembers.
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A practical reading of UX principles for product work: clarity, recovery, and the job the user came to finish.
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The interface principles that actually change whether someone can scan a screen, find the next action, and trust the product.
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