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Configure a Child's Game Access

Design parental controls for game time, spending, communication, and age access with clear rules for both parent and child.

Mobile, TV2 to 4 hours

The brief

Understand the problem

Background

Game controls are often spread across console, game, and payment settings. Parents need reliable boundaries, while children benefit from knowing what rule applies and how to ask for a reasonable exception.

User context

Ravi manages an account for his 12-year-old daughter, Anya. He wants a school-night schedule, purchase approval, and communication limited to known friends without interrupting a match without warning.

Product problem

A family needs consistent controls and understandable exception requests without using hidden surveillance or making every small choice punitive.

Objective

Create parent setup, child-facing status, exception request, and activity review for one family gaming account.

What to design

Define the experience

Required experience

  • Set time, content, purchase, and communication rules by child profile
  • Preview how each rule appears on the game device
  • Let the child request extra time or a specific purchase with context
  • Review decisions and meaningful safety events without exposing private conversation content by default

Screens and states

  • Parent control overview
  • Rule editor
  • Child limit and request
  • Family activity review

Core user flow

Follow the critical path

  1. 01

    Ravi sets a 9:00 PM school-night limit with a ten-minute warning

  2. 02

    He requires approval for purchases and limits voice chat to accepted friends

  3. 03

    Anya reaches the warning during a cooperative match and requests fifteen extra minutes

  4. 04

    Ravi sees the match context and approves a one-time extension

  5. 05

    The family activity view records the exception without turning play time into a score

Product rules

Requirements and constraints

Requirements

  • Group controls by time, content, spending, and social interaction
  • Show both parent and child the active rule, time zone, and next change
  • Support one-time exceptions without changing the recurring rule
  • Require parent authentication for purchases and weaker safety settings
  • Limit activity reporting to information needed for the configured protections

Constraints

  • Controls must not claim to replace caregiver involvement
  • Age ratings and online features vary by region and title
  • A network outage can delay rule updates on the game device

Reality check

States worth considering

A time limit is reached during an unpausable match
Two caregivers respond differently to the same request
The child changes time zones while traveling
A game misreports whether voice chat is active

Finish line

What to deliver

  • Two parent mobile screens and two child-facing TV screens showing setup and a one-time exception

Optional direction

Visual resources

Use these as a starting constraint if you want one. They are not part of the required solution.

Font pairing
UpdockSource Serif Pro

Updock & Source Serif Pro

Clear interface writing gives people the confidence to understand what changed and decide what to do next.

Icons
Illustrations

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