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Intermediate

Discover Games That Are Truly Free to Play

Design a legal game discovery service that makes device compatibility, optional purchases, age ratings, and play access clear.

Responsive web, TV

The brief

Understand the problem

Background

Free game catalogs often mix demos, ad-supported titles, subscriptions, and games with optional purchases. Players need to understand the real access model before installing or starting a game.

User context

Camila wants a cooperative game to play with her ten-year-old nephew on a shared living-room device. She wants age-appropriate choices without surprise purchases.

Product problem

The word free can hide important conditions. The experience must communicate legal availability, hardware needs, monetization, and family suitability without turning discovery into a wall of warnings.

Objective

Create a game browse and launch flow that supports informed selection and family account controls.

What to design

Define the experience

Required experience

  • Catalog browsing by device, player count, and age rating
  • Game detail with access model and purchase disclosures
  • Family approval and spending controls
  • Launch or installation handoff

Screens and states

  • Game catalog
  • Filtered results
  • Game detail
  • Family approval
  • Launch state

Core user flow

Follow the critical path

  1. 01

    Camila selects the shared device and two-player games

  2. 02

    She filters for an appropriate age rating

  3. 03

    She opens a game and reviews optional purchase information

  4. 04

    She approves the title for her nephew's profile

  5. 05

    They launch the game and receive a device storage warning

Product rules

Requirements and constraints

Requirements

  • Distinguish free access, trial access, subscription access, and optional purchases
  • Show hardware, controller, storage, and account requirements
  • Support age and content filters that adults can lock
  • Keep editorial recommendations separate from sponsored placement
  • Provide a clear path from discovery to the official game source

Constraints

  • Catalog availability varies by region and device
  • Age ratings differ across rating systems
  • Purchase details can change after a game update

Reality check

States worth considering

A game leaves the catalog after being saved
The device lacks enough storage
A child requests access to a blocked title
Online multiplayer requires a separate paid service

Finish line

What to deliver

  • Design five responsive screens for discovery, disclosure, family approval, and launch recovery.

Optional direction

Visual resources

Use these as a starting constraint if you want one. They are not part of the required solution.

Color palette
#79674F
#EDE6D2
#090C0F
#B7B7B7
#A7A7A7
Font pairing
LustriaLato

Lustria & Lato

Clear interface writing gives people the confidence to understand what changed and decide what to do next.

Icons
Illustrations