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Intermediate

Explore an Interactive Museum Exhibit

Design a shared exhibit kiosk that invites brief exploration, supports different abilities and languages, and resets cleanly for the next visitor.

Kiosk

The brief

Understand the problem

Background

Museum interactives compete with noise, queues, limited visit time, and varying reading levels. A visitor should discover something meaningful in under a minute while deeper layers remain available to people who stay longer.

User context

The city museum is presenting a 19th-century river map on a large touch display. Families, school groups, wheelchair users, and international visitors may approach from either side of the gallery.

Product problem

The exhibit needs an immediate invitation, accessible spatial exploration, and a graceful handoff between visitors without collecting personal information.

Objective

Create an attract state, guided first interaction, layered artifact exploration, and session reset for one map exhibit.

What to design

Define the experience

Required experience

  • Understand what can be explored without reading instructions first
  • Choose a language and accessible interaction mode
  • Reveal one place's historic and present-day story
  • End or time out the session without leaving another visitor's path visible

Screens and states

  • Attract loop
  • Accessible introduction
  • Interactive map exploration
  • Session close and reset

Core user flow

Follow the critical path

  1. 01

    A family approaches the display and taps a gently animated river route

  2. 02

    They choose English captions with audio off and begin a short guided comparison

  3. 03

    A child selects the old ferry crossing and reveals an image, caption, and present-day location

  4. 04

    They explore one related stop and choose finish

  5. 05

    The exhibit returns to its attract state with no retained visitor choices

Product rules

Requirements and constraints

Requirements

  • Make the first meaningful interaction possible within ten seconds
  • Support touch targets and content across reachable height ranges
  • Provide captions, audio control, high contrast, language choice, and non-gesture alternatives
  • Layer overview, object detail, and optional context without long text walls
  • Reset after completion, inactivity, or staff command and restore default volume

Constraints

  • The kiosk must work without network access during public hours
  • The design cannot assume headphones or a quiet gallery
  • Individual sessions should remain useful even when a queue forms

Reality check

States worth considering

Several visitors touch the display at once
A visitor leaves midway through audio playback
One language has substantially longer labels
A map animation triggers motion sensitivity

Finish line

What to deliver

  • Four kiosk screens showing an inviting start, accessible exploration, and automatic reset

Optional direction

Visual resources

Use these as a starting constraint if you want one. They are not part of the required solution.

Color palette
#1C1B19
#C7B89F
#649853
#735D5F
#87759D
Font pairing
OxygenSource Sans Pro

Oxygen & Source Sans Pro

Clear interface writing gives people the confidence to understand what changed and decide what to do next.

Icons
Illustrations

Theory to review

UX principles for this brief

Use these as decision lenses, then validate the design with the people and context in the brief.