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Mobile Design

Touch targets, mobile navigation, and compact interface patterns.

Mobile UI is constrained by thumbs, interruptions, and small screens. Touch targets, one-handed reach, and ruthless prioritization are the craft.

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GuideUI CoachMobile Design

Mobile UI Design Best Practices

Mobile UI practices for touch, reach, density, and the constraints of a phone in someone's hand.

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From the community

Latest articles

Lyft Design · Alexander Savard · May 11, 2023

“That little island changes everything”

How we designed Lyft Live Activities to elevate the rider experience Illustration by Alexander Savard A game changer for rideshare Of all the things we do at Lyft, choreographing pickups between riders & drivers is one of the most complex and consequential. Nailing this choreography depends on Lyft doing a lot of thin.

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A List Apart · by <a itemprop="url" class="author" rel="author" href="https://alistapart.com/author/patrick-clancey/">Patrick Clancey</a> · Jun 9, 2022

Mobile-First CSS: Is It Time for a Rethink?

The mobile-first design methodology is great—it focuses on what really matters to the user, it’s well-practiced, and it’s been a common design pattern for years. So developing your CSS mobile-first should also be great, too…right? Well, not necessarily. Classic mobile-first CSS development is based on the principle of.

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UX Planet · Nick Babich · 11d

Can Claude Design Really Create a Good iOS App?

Anthropic recently significantly improved the quality of design that Claude Design generates for specific platforms. And to test the… Continue reading on UX Planet »

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