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Intermediate

Curbside Giveaway Exchange

Design a neighborhood flow for giving away usable household items with safe pickup coordination.

Mobile, Responsive web1 to 2 hours

The brief

Understand the problem

Background

Usable items often go to landfill because selling them takes too much effort. A free exchange reduces friction, but pickup details, prohibited goods, and no-show behavior require careful handling.

User context

Priya is moving tomorrow and wants to give away a working desk lamp and sealed storage boxes to someone nearby.

Product problem

Donors need a fast listing and reliable handoff while recipients need accurate condition information and boundaries around location sharing.

Objective

Create a free-item listing, claim, and pickup journey that minimizes waste and protects both participants.

What to design

Define the experience

Required experience

  • List an item with condition and pickup window
  • Browse or claim a nearby item
  • Coordinate pickup with limited location disclosure
  • Confirm collection or report a problem

Screens and states

  • Quick listing
  • Item detail
  • Pickup coordination
  • Handoff confirmation

Core user flow

Follow the critical path

  1. 01

    Priya photographs the lamp and marks a cosmetic scratch

  2. 02

    A neighbor requests it and chooses a pickup window

  3. 03

    The exact pickup point appears only after Priya confirms

  4. 04

    Both parties mark the handoff complete

Product rules

Requirements and constraints

Requirements

  • Make item condition and safety restrictions explicit
  • Support first-claim and donor-choice handoff models
  • Share precise location only with the confirmed recipient
  • Provide no-show and cancellation actions

Constraints

  • Payments and bidding are outside scope
  • Hazardous, recalled, and regulated goods must be blocked
  • Public listings cannot expose a home address

Reality check

States worth considering

Several people claim at once
The item is no longer available
The recipient is late
The donor cannot lift the item

Finish line

What to deliver

  • A four-screen item giveaway and pickup flow

Optional direction

Visual resources

Use these as a starting constraint if you want one. They are not part of the required solution.

Font pairing
MontserratCrimson Text

Montserrat & Crimson Text

Clear interface writing gives people the confidence to understand what changed and decide what to do next.

Icons
Illustrations

Keep practicing

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