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Intermediate

Place Story Walking Guide

Design a location-aware guide that reveals verified local history and nearby cultural stops during a walk.

Mobile1 to 2 hours

The brief

Understand the problem

Background

Travelers often pass meaningful sites without context, while local stories may be simplified or presented without sources. A walking guide should respect contested histories and work when connectivity is unreliable.

User context

Elena has ninety minutes in George Town and wants a self-guided walk focused on architecture and community history rather than top-rated shops.

Product problem

Visitors need a coherent, credible route that adds context without requiring constant screen attention or continuous tracking.

Objective

Create a route discovery and story experience for a time-limited cultural walk.

What to design

Define the experience

Required experience

  • Choose time, accessibility, and topic preferences
  • Preview route distance and source quality
  • Open an on-site story with audio or text
  • Adjust the route around a closure

Screens and states

  • Walk preferences
  • Route preview
  • Place story
  • Route adjustment

Core user flow

Follow the critical path

  1. 01

    Elena chooses a ninety-minute architecture walk

  2. 02

    She downloads the route and sources

  3. 03

    At a stop she listens to a short account with multiple perspectives

  4. 04

    A closed street triggers an accessible detour

Product rules

Requirements and constraints

Requirements

  • Cite source organizations and note contested interpretations
  • Support downloadable text, audio, and route data
  • Let users control location access
  • Show walking conditions and accessibility notes

Constraints

  • The route must not direct visitors onto private property
  • Background tracking should stop after the walk
  • Community-sensitive sites may need limited detail

Reality check

States worth considering

GPS is inaccurate
A stop is closed
The user is moving faster than expected
No accessible detour is known

Finish line

What to deliver

  • Four mobile screens for planning and completing one cultural walk

Optional direction

Visual resources

Use these as a starting constraint if you want one. They are not part of the required solution.

Font pairing
Waiting for the SunriseRock Salt

Waiting for the Sunrise & Rock Salt

Clear interface writing gives people the confidence to understand what changed and decide what to do next.

Icons
Illustrations

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