UI Coach reference sheet
A concise map of 80 interaction, perception, cognition, behavior, and usability concepts. Open any entry for evidence, limitations, examples, and practical guidance.
Principles that explain how movement, target geometry, feedback, practice, and control mappings shape interaction speed and accuracy.
Principles that describe how people organize separate visual elements into groups, figures, paths, and coherent wholes.
Research on how people notice differences, scan displays, interpret visual signals, and distinguish meaningful information from noise.
Effects and models that explain what receives attention, what gets missed, and how goals compete with visual interruption.
Findings about temporary storage, recall, recognition, practice, spacing, and the way presentation changes what people remember.
Models and heuristics for understanding limited mental resources, task complexity, and where a system should carry unavoidable work.
Research on how framing, defaults, reference points, ownership, and choice structure influence judgment and selection.
Effects that describe progress, immersion, unfinished goals, remembered experiences, time pressure, and other forces that shape continued action.
Models and design principles that explain how prior experience, conceptual structure, familiarity, and information cues guide behavior.
Practical principles for clarity, simplicity, error resistance, visibility, and consistency that come from HCI practice rather than one experiment.